Wheel of Fortune Merchant



The Wheel of Fortune Merchant offers 1 spin on a random Wheel of Fortune. Each subsequent spin can be purchased indefinitely and increases by 5 Gems each spin. If a wi-fi connection is available, a 30 second ad can be viewed in place of paying for any given spin. Note: the ad is only offered once, even if a second Wheel of Fortune Merchant is encountered within the same dungeon.

With the Mint value rule of thumb, you can determine how many times you can spin based on any winnings you get (or may get) from the Wheel. This increases your ability to traverse dungeons (through attack power and health) or just do a better exchange than the Mint. A free spin from watching an ad can be done after the advantageous number of spins.

The chart below shows the cumulative cost of Gems and ballpark Gold (using the rule of thumb from the Mint page) along with the ratio of Gold won per Gems spent. In other words, if you win around 150k Gold (added up) you can spin spending up to 150 Gems and basically break even.

Further broken down: If you win 45k gold and spin until the Gem cost reaches 45 (spin #10 below), you will have spent 225 Gems which is equal to 15k gold (using the rule of thumb that every 15 Gems equals 1k Gold from the best price of the Mint). Thus winning 45k Gold and stopping at the 45 Gem spin price will earn 3 times the price that the Mint offers.

This "Winning Trend" continues until 150k Gold is won. Meaning that spending more than 150 Gems per 1000 Gold won (if you won 150k cumulative Gold) is unwise. Of course, every wheel and luck on those wheels is different so judgement has to be used depending on how the wheel will help you with Gold, Health or Power.

Determining whether or not spinning for profit depends on the random wheel. Below are examples: